We’ve all been in this generic group scenario: “Tell us your name, where you’re from, and an interesting fact about yourself”. Trouble is, you can never think of an ‘interesting fact’ on the spot. You normally come up with something boring (as does everyone else) and this scenario is repeated throughout your life. Well, that stops now as we introduce to you Getting To Know You Cards.
Getting To Know You Cards is a simple way for new (or existing) teams to get to know a little more about each other. You’ll share interesting facts about yourself, but you’ll have some help along the way…
Place the cards face down in the middle of the table and ask each person to take a card (or two depending on the size of your group). Keep these hidden until each individual speaks.
Taking turns, invite all members of the room to share a fact based on the word or phrase on their card.
Be succinct: encourage team members to spend no more than 30 seconds – 1 minute to keep the exercise flowing.
If team members are taking more than one card, they can’t share two facts; only one fact can be shared per round.
After reading their fact, the person who has just spoken chooses who they would like to hear from next.
Getting To Know You Cards is a quick exercise requiring little preparation and gives a chance for a team to get to know each other better.
You might discover patterns or similarities in responses given, and this might help you shape future retrospectives, give ideas for team naming, forming content charters, or provide ideas for future team-building exercises.
Have fun and let us know how you get on.
Chris is an experienced Scrum Master with a demonstrated history of challenging the assumptions that impede Agile transformation. He's passionate about people and fostering the culture needed to grow and deliver great digital products.
Chris is a skilled trainer who has a hunger for learning, something he role models and aims to impart on the individuals and teams he works with. He's a Doctor of Philosophy with a background in further education and was a lecturer in history before becoming a Scrum Master.
SUPERPOWERS | Putting people first. Training. Education.
KRYPTONITE | Archaic processes. ‘Yes, but’. Expensive Post-it notes.
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